tests.ws

WebSocket Libraries Compared

websocket libraries comparison tools

WebSocket libraries provide the foundation for real-time communication in modern applications. While the WebSocket protocol is standardized, implementations vary significantly across languages and frameworks. This guide compares the most popular WebSocket libraries to help you choose the right tool for your stack.

The WebSocket ecosystem includes protocol-only libraries that provide basic WebSocket functionality, framework integrations that work with existing web frameworks, and high-level solutions that add features like automatic reconnection, fallback transports, and clustering support. Understanding these differences is essential for selecting a library that matches your project requirements.

Comparison Table

LibraryLanguageTypeFeaturesPerformanceEcosystem
wsJavaScriptProtocol-onlyMinimal, fast, widely usedExcellentnpm
Socket.IOJavaScriptFull-featuredFallbacks, rooms, reconnectionGoodnpm
µWebSocketsJavaScriptHigh-performanceNative bindings, minimal overheadExceptionalnpm
faye-websocketJavaScriptProtocol-onlyNode.js and browser supportGoodnpm
reconnecting-websocketJavaScriptUtility wrapperAuto-reconnect for browserN/Anpm
websocketsPythonAsync protocolasyncio-based, clean APIExcellentPyPI
autobahnPythonFull-featuredWAMP support, Twisted/asyncioVery goodPyPI
gorilla/websocketGoProtocol-onlyBattle-tested, RFC compliantExcellentGo modules
nhooyr/websocketGoModern protocolContext support, minimal APIExcellentGo modules
Spring WebSocketJavaFramework integrationSpring ecosystem, STOMPGoodMaven
TyrusJavaReference implementationJSR 356 compliantGoodMaven
SignalRC#Full-featured.NET integration, scalingVery goodNuGet
tungsteniteRustProtocol-onlySafe, no async runtime lock-inExcellentCrates.io
tokio-tungsteniteRustAsync protocolTokio integrationExcellentCrates.io
websocketppC++Header-onlyNo dependencies (optional), flexibleVery goodHeader-only
Boost.BeastC++Protocol libraryBoost integration, HTTP supportExcellentBoost
libwebsocketsCFull-featuredC library, extensive featuresVery goodSystem library
RatchetPHPFrameworkPSR-compliant, event-drivenGoodComposer
WorkermanPHPFrameworkHigh concurrency, pure PHPVery goodComposer
Textalk/websocketPHPClient librarySimple PHP clientFairComposer

JavaScript Libraries

JavaScript offers the richest selection of WebSocket libraries, ranging from minimal protocol implementations to full-featured frameworks.

ws

The ws library is the de facto standard for WebSocket servers in Node.js. It provides a low-level, RFC-compliant implementation with minimal overhead. The library focuses on correctness and performance, making it ideal for building custom WebSocket solutions.

const WebSocket = require('ws');
const wss = new WebSocket.Server({ port: 8080 });

wss.on('connection', (ws) => {
  ws.on('message', (message) => {
    console.log('received: %s', message);
  });
  ws.send('connected');
});

The ws library powers many higher-level frameworks and is extensively tested in production environments. It supports permessage-deflate compression, binary data, and streaming APIs. For most Node.js projects requiring WebSocket functionality, ws provides the best balance of features and simplicity. Learn more in our Node.js ws guide.

Socket.IO

Socket.IO adds significant features on top of the WebSocket protocol. It provides automatic reconnection, fallback to HTTP long-polling, rooms and namespaces for message routing, and built-in acknowledgments. These features make Socket.IO particularly suitable for applications that need reliability across diverse network conditions.

const io = require('socket.io')(3000);

io.on('connection', (socket) => {
  socket.join('room1');
  socket.to('room1').emit('user-joined', socket.id);

  socket.on('message', (data) => {
    socket.to('room1').emit('message', data);
  });
});

The main tradeoff is that Socket.IO clients must use the Socket.IO client library rather than standard WebSocket clients. The protocol is not pure WebSocket, but the added functionality often justifies this constraint for complex real-time applications. Check our Socket.IO guide for implementation details.

µWebSockets

For maximum performance, µWebSockets provides native C++ bindings with a JavaScript API. It consistently outperforms other JavaScript WebSocket libraries in benchmarks, handling hundreds of thousands of connections with low memory overhead.

const uWS = require('uWebSockets.js');

uWS.App().ws('/*', {
  message: (ws, message, isBinary) => {
    ws.send(message, isBinary);
  }
}).listen(9001, (token) => {
  if (token) {
    console.log('Listening on port 9001');
  }
});

The API differs from standard Node.js patterns, and the library requires compilation during installation. For applications where WebSocket performance is critical, µWebSockets delivers exceptional throughput.

faye-websocket

The faye-websocket library provides a simple, event-driven WebSocket implementation that works in both Node.js and browsers. It implements the WebSocket API specification and includes EventSource support for server-sent events.

const WebSocket = require('faye-websocket');
const http = require('http');

const server = http.createServer();

server.on('upgrade', (request, socket, body) => {
  if (WebSocket.isWebSocket(request)) {
    const ws = new WebSocket(request, socket, body);

    ws.on('message', (event) => {
      ws.send(event.data);
    });
  }
});

server.listen(8000);

This library is particularly useful when you need consistent WebSocket behavior across environments or want to handle WebSocket upgrades manually within an HTTP server.

reconnecting-websocket

The reconnecting-websocket library wraps the browser’s native WebSocket API to add automatic reconnection logic. It maintains the same interface as the standard WebSocket while handling connection drops gracefully.

import ReconnectingWebSocket from 'reconnecting-websocket';

const rws = new ReconnectingWebSocket('ws://localhost:8080');

rws.addEventListener('open', () => {
  rws.send('hello');
});

rws.addEventListener('message', (event) => {
  console.log(event.data);
});

This utility is essential for production browser applications where network interruptions are common. It provides configurable retry logic, exponential backoff, and connection state management without requiring protocol changes.

Python Libraries

Python’s async/await syntax pairs naturally with WebSocket programming, and the ecosystem includes both protocol-only and full-featured libraries.

websockets

The websockets library is the standard choice for asyncio-based WebSocket applications in Python. It provides a clean, Pythonic API that integrates seamlessly with async code.

import asyncio
import websockets

async def handler(websocket):
    async for message in websocket:
        await websocket.send(f"Echo: {message}")

async def main():
    async with websockets.serve(handler, "localhost", 8765):
        await asyncio.Future()

asyncio.run(main())

The library handles protocol details correctly and includes support for compression, keep-alive pings, and proper connection shutdown. Its documentation is comprehensive, making it accessible for developers new to async Python. Our Python WebSockets guide covers advanced patterns.

autobahn

Autobahn extends WebSocket functionality with support for WAMP (Web Application Messaging Protocol), which adds RPC and pub/sub patterns on top of WebSocket. It works with both Twisted and asyncio, providing flexibility in async runtime choice.

from autobahn.asyncio.websocket import WebSocketServerProtocol, \
    WebSocketServerFactory

class MyServerProtocol(WebSocketServerProtocol):
    def onMessage(self, payload, isBinary):
        self.sendMessage(payload, isBinary)

factory = WebSocketServerFactory("ws://localhost:9000")
factory.protocol = MyServerProtocol

Autobahn is ideal for applications that need structured messaging patterns beyond basic WebSocket. The WAMP support enables building distributed systems with standardized RPC and pub/sub semantics.

Go Libraries

Go’s concurrency model makes it excellent for WebSocket servers, and the ecosystem provides mature, well-tested libraries.

gorilla/websocket

The gorilla/websocket library has been the standard WebSocket implementation in Go for years. It provides a complete, RFC-compliant implementation with extensive options for tuning performance and behavior.

package main

import (
    "net/http"
    "github.com/gorilla/websocket"
)

var upgrader = websocket.Upgrader{}

func handler(w http.ResponseWriter, r *http.Request) {
    conn, err := upgrader.Upgrade(w, r, nil)
    if err != nil {
        return
    }
    defer conn.Close()

    for {
        messageType, message, err := conn.ReadMessage()
        if err != nil {
            break
        }
        conn.WriteMessage(messageType, message)
    }
}

func main() {
    http.HandleFunc("/ws", handler)
    http.ListenAndServe(":8080", nil)
}

The library includes helpers for common patterns like ping/pong handling, message size limits, and compression. It integrates naturally with Go’s net/http package and handles the WebSocket upgrade handshake correctly. See our Go Gorilla WebSocket guide for production patterns.

nhooyr/websocket

The nhooyr/websocket library offers a more modern API with first-class context support. It simplifies common patterns and provides better defaults than gorilla/websocket while maintaining excellent performance.

package main

import (
    "context"
    "net/http"
    "nhooyr.io/websocket"
)

func handler(w http.ResponseWriter, r *http.Request) {
    conn, err := websocket.Accept(w, r, nil)
    if err != nil {
        return
    }
    defer conn.Close(websocket.StatusInternalError, "error")

    ctx := r.Context()
    for {
        _, message, err := conn.Read(ctx)
        if err != nil {
            break
        }
        conn.Write(ctx, websocket.MessageText, message)
    }
    conn.Close(websocket.StatusNormalClosure, "")
}

This library is particularly well-suited for new Go projects and applications that make heavy use of context for cancellation and timeouts.

C++ Libraries

C++ offers several WebSocket libraries targeting different use cases, from header-only libraries to high-performance async implementations.

websocketpp (websocket++)

The websocketpp library, also known as websocket++, is a header-only C++ library that provides WebSocket client and server functionality. It supports standalone use or integration with Boost.Asio for async I/O.

#include <websocketpp/config/asio_no_tls.hpp>
#include <websocketpp/server.hpp>

typedef websocketpp::server<websocketpp::config::asio> server;

void on_message(server* s, websocketpp::connection_hdl hdl,
                server::message_ptr msg) {
    s->send(hdl, msg->get_payload(), msg->get_opcode());
}

int main() {
    server echo_server;
    echo_server.set_message_handler(&on_message);
    echo_server.init_asio();
    echo_server.listen(9002);
    echo_server.start_accept();
    echo_server.run();
}

The header-only design simplifies integration into C++ projects without requiring separate compilation. The library provides extensive configuration options and works with or without TLS, making it flexible for various deployment scenarios. Our C++ WebSocket guide covers build configuration and advanced usage.

Boost.Beast

Boost.Beast provides low-level HTTP and WebSocket protocol implementations as part of the Boost C++ libraries. It offers zero-copy networking with Boost.Asio and integrates seamlessly with other Boost components.

#include <boost/beast/core.hpp>
#include <boost/beast/websocket.hpp>
#include <boost/asio/ip/tcp.hpp>

namespace beast = boost::beast;
namespace websocket = beast::websocket;
namespace net = boost::asio;
using tcp = net::ip::tcp;

void do_session(tcp::socket socket) {
    websocket::stream<tcp::socket> ws{std::move(socket)};
    ws.accept();

    for(;;) {
        beast::flat_buffer buffer;
        ws.read(buffer);
        ws.text(ws.got_text());
        ws.write(buffer.data());
    }
}

Boost.Beast is ideal for applications already using Boost or requiring fine-grained control over networking behavior. It supports both synchronous and asynchronous operations with the same API.

libwebsockets

The libwebsockets library is a C library providing extensive WebSocket functionality including client and server support, TLS, HTTP serving, and protocol extensions. Despite being C-based, it works well in C++ projects.

#include <libwebsockets.h>

static int callback_echo(struct lws *wsi, enum lws_callback_reasons reason,
                        void *user, void *in, size_t len) {
    switch (reason) {
        case LWS_CALLBACK_RECEIVE:
            lws_write(wsi, in, len, LWS_WRITE_TEXT);
            break;
        default:
            break;
    }
    return 0;
}

static struct lws_protocols protocols[] = {
    { "echo-protocol", callback_echo, 0, 1024, },
    { NULL, NULL, 0, 0 }
};

This library includes features like permessage-deflate compression, server-side event loops, and extensive platform support. It’s particularly useful for embedded systems and applications requiring a complete WebSocket solution in C.

Other Language Libraries

C# SignalR

SignalR is Microsoft’s solution for adding real-time web functionality to .NET applications. It abstracts the transport layer, automatically choosing WebSockets when available and falling back to other techniques when not.

public class ChatHub : Hub
{
    public async Task SendMessage(string user, string message)
    {
        await Clients.All.SendAsync("ReceiveMessage", user, message);
    }
}

SignalR integrates tightly with ASP.NET Core and provides automatic reconnection, connection management, and scaling across multiple servers with backplanes. The strongly-typed hub pattern makes it natural for C# developers. Our C# SignalR guide covers Azure integration and scaling.

Rust Libraries

Rust’s ownership model and async ecosystem make it excellent for WebSocket applications. The tungstenite library provides a pure Rust WebSocket implementation, while tokio-tungstenite adds Tokio async runtime integration.

use tokio_tungstenite::{accept_async, tungstenite::Message};
use futures_util::{StreamExt, SinkExt};

async fn handle_connection(stream: TcpStream) {
    let ws_stream = accept_async(stream).await.unwrap();
    let (mut write, mut read) = ws_stream.split();

    while let Some(msg) = read.next().await {
        let msg = msg.unwrap();
        write.send(msg).await.unwrap();
    }
}

These libraries provide excellent performance with memory safety guarantees. They’re ideal for building high-performance WebSocket infrastructure. See our Rust Tungstenite guide for production patterns.

PHP Libraries

PHP’s WebSocket ecosystem includes Ratchet for building WebSocket servers, Workerman for high-concurrency applications, and Textalk/websocket for client functionality.

Ratchet provides an event-driven architecture that integrates with React PHP:

use Ratchet\MessageComponentInterface;
use Ratchet\ConnectionInterface;

class Chat implements MessageComponentInterface {
    public function onMessage(ConnectionInterface $from, $msg) {
        foreach ($this->clients as $client) {
            $client->send($msg);
        }
    }
}

Workerman takes a different approach with a worker process model that handles high concurrency in pure PHP without requiring traditional web server configurations. Our PHP Ratchet guide covers both approaches.

How to Choose a WebSocket Library

The right WebSocket library depends on your specific requirements and constraints.

Language and ecosystem should be your first consideration. Use libraries that integrate naturally with your existing stack. For Node.js applications, ws and Socket.IO are standard choices. Python projects benefit from websockets for asyncio code. Go developers should choose between gorilla/websocket for battle-tested reliability or nhooyr/websocket for modern APIs.

Performance requirements guide library selection when handling many concurrent connections. µWebSockets for JavaScript, tungstenite for Rust, and Boost.Beast for C++ offer exceptional throughput. For moderate loads, protocol-focused libraries like ws or gorilla/websocket perform well without additional complexity.

Feature needs determine whether you need a minimal protocol library or a full-featured framework. If you require automatic reconnection, fallback transports, or room-based messaging, Socket.IO or SignalR provide these features out of the box. For custom protocols or fine-grained control, protocol-only libraries like ws or websockets give you flexibility.

Client compatibility affects library choice for server implementations. If you need standard WebSocket clients to connect, avoid libraries that use custom protocols like Socket.IO. For browser clients, consider whether you need automatic reconnection (use reconnecting-websocket) or can handle connection management manually.

Deployment environment influences library selection. Serverless environments may require different approaches than long-running processes. Embedded systems benefit from minimal dependencies like libwebsockets. Cloud platforms often work best with libraries that support horizontal scaling.

Development experience matters for team productivity. Well-documented libraries with active communities reduce friction. The websockets library for Python and gorilla/websocket for Go both have excellent documentation and extensive examples.

Utility Libraries and Wrappers

Several libraries provide specific functionality that enhances WebSocket implementations without replacing core protocol libraries.

The reconnecting-websocket library for browsers adds automatic reconnection to the native WebSocket API. It handles connection drops, implements exponential backoff, and maintains the same interface as standard WebSockets. This utility is essential for production browser applications where network reliability cannot be assumed.

Autobahn for Python and JavaScript extends WebSocket with WAMP (Web Application Messaging Protocol), adding standardized RPC and pub/sub patterns. If your application needs structured messaging beyond basic WebSocket frames, autobahn provides these abstractions without requiring a custom protocol implementation.

For testing, libraries like mock-socket for JavaScript and websocket-client for Python enable WebSocket testing in unit tests without requiring actual network connections. These tools integrate with standard testing frameworks and support common assertion patterns.

Protocol extensions like permessage-deflate compression are supported by most mature libraries but require explicit configuration. The ws library, gorilla/websocket, and websockets all provide compression options that reduce bandwidth usage for text-heavy applications.

Frequently Asked Questions

What is the difference between ws and Socket.IO?

The ws library provides a minimal, RFC-compliant WebSocket implementation that works with any standard WebSocket client. Socket.IO adds features like automatic reconnection, fallback to HTTP long-polling, rooms, and namespaces, but requires clients to use the Socket.IO client library. Use ws when you need standard WebSocket compatibility or want to build custom solutions. Choose Socket.IO when you need its additional features and can require clients to use the Socket.IO client.

Should I use websocketpp or Boost.Beast for C++?

Websocketpp (websocket++) is a header-only library that works standalone or with Boost.Asio. Boost.Beast requires Boost but integrates more deeply with the Boost ecosystem and provides lower-level control. Use websocketpp for simpler integration and header-only convenience. Choose Boost.Beast when you need fine-grained networking control, already use Boost extensively, or require zero-copy operations. Both libraries perform well and are production-ready.

How do reconnecting-websocket and autobahn differ?

Reconnecting-websocket is a browser-only wrapper that adds automatic reconnection to the native WebSocket API. It maintains the same interface and works with any WebSocket server. Autobahn is a full WebSocket implementation that adds WAMP protocol support for RPC and pub/sub patterns. Use reconnecting-websocket when you just need automatic reconnection in browsers. Use autobahn when you need WAMP features or are building applications in Python or JavaScript that require structured messaging patterns.

Which library should I use for high-performance WebSocket servers?

For JavaScript, µWebSockets provides the highest throughput through native C++ bindings. In Rust, tungstenite and tokio-tungstenite offer excellent performance with memory safety. For C++, Boost.Beast and websocketpp both perform well, with Beast offering more control. Go’s gorilla/websocket and nhooyr/websocket both handle high loads effectively. The choice depends on your language preference and whether you need the absolute maximum performance (use µWebSockets or Rust) or prefer a balance of performance and ecosystem (use Go or C++ libraries).